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Big Walk Tools Guide: What Every Item Does

A practical reference for walkie-talkies, map, compass, binoculars, laser pointer, flare gun, backpack, waist bag, lights and puzzle equipment.

Updated Aug 14, 2026
Players also call this: all items, what does this do, tool locations, best equipment
Big Walk Tools Guide: What Every Item Does — official Big Walk game screenshot
Big Walk's open world is built around exploration, communication and shared discoveries.Official screenshot © House House / Panic

Carry and communication tools

ToolWhat it doesCarry it when…
Walkie-talkieCarries voice or text over long distancesThe group splits for a remote button or scouting route
Waist bagAdds a small-item slotYou want communication gear without losing your main hand
BackpackAdds a full item slotSomeone is responsible for keys, rewards or larger equipment
Flare gunGives separated players a visible rescue signalA scout may get lost
PaintbrushLeaves marks and simple visual notesThe group needs a trail or shared shorthand
Laser pointerPoints to a distant visible targetNearby players need silent, precise direction
Big Walk characters carrying a walkie-talkie, megaphone and backpacks
Tools are intentionally physical: decide who carries each item before the group separates.Official screenshot © House House / Panic
  • Portable map: shows your position and helps interpret coordinates.
  • Large Map Room map: tracks challenge and reward status but cannot be carried.
  • Compass: points north for reliable verbal directions.
  • Binoculars: inspect distant landmarks before committing to a long route.
  • Telescope: a fixed scouting device that can reveal or activate distant puzzle information.
  • GPS: shows precise coordinates and can be attached to a player's backpack.

Light and sound

A portable lamp makes night travel safer and easier to coordinate. Radios, megaphones and sound devices are not decorative: Big Walk uses sound direction, distance and transmission as puzzle rules. Test an unfamiliar item before abandoning it.

Inventory strategy

Do not give every player the same loadout. A small party usually benefits from one navigator, one progression-object carrier and redundant long-range communication. Leave a spare hand available because many challenges introduce a physical object midway through the solution.

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