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Big Walk Motion Sickness and Accessibility Settings

Where to find motion-reduction overlays, FOV, crosshair and challenge-skip settings, plus how to play without a microphone.

Updated Aug 14, 2026
Players also call this: motion sickness, FOV, skip puzzle, no microphone
Big Walk Motion Sickness and Accessibility Settings — official Big Walk game screenshot
Big Walk's open world is built around exploration, communication and shared discoveries.Official screenshot © House House / Panic

Reduce motion sickness first

Open Settings → General and test the Motion Reduction Overlays. They add a stable visual reference intended to make first-person movement feel more grounded.

On Windows or Mac, also open Settings → Graphics and increase the field of view. A wider FOV can reduce the closed-in feeling that contributes to discomfort. Change one option at a time and stop playing if symptoms continue.

First-person Big Walk view with binoculars visible
Big Walk is first-person, but its settings include several ways to reduce visual discomfort.Official screenshot © House House / Panic

Accessibility features listed by House House

  • Skip any challenge
  • Rebind every control
  • Choose among multiple crosshair styles
  • Select hold or toggle behavior for some controls
  • Adjust FOV on PC and Mac
  • Use a Motion Reduction Overlay
  • Carry another character when necessary

The host enables challenge skipping through the accessibility menu when beginning a session. This covers challenges involving hearing, reading, speech, typing, reaction speed or fine motor control.

Can you play without a microphone?

Yes. In-game text chat follows the same distance, barrier and walkie-talkie rules as voice chat, so it preserves the puzzle design. Avoid using unrestricted external text or voice channels if you want the intended solutions to make sense.

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Big Walk has no random matchmaking. Post a short-lived listing without creating an account.

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